title slide -- intro
slides for show&tell: https://docs.google.com/presentation/d/16dDLewssNXK05C56JqK6lySWxZ3wHvEqtOgcqQPt5w4/edit#slide=id.g5707f48d32_0_4
Recently, I felt nostalgic about games from the late 80's. And more specifically about the esthetics of the music from vintage consoles of the era, like the Nintendo Entertainment System and Game Boy. I wondered what made that sound so unique and recognizable, even for people who have never played these consoles. Today, I'm gonna share with you a few facts that I found fascinating, while going down the rabbit hole of vintage Nintendo music.
PCM = Pulse-code modulation
channels, from 8-bit guy's video https://www.youtube.com/watch?v=q_3d1x2VPxk
Some people may know that this kind of music is usually called "chip-tune". Why? - NES: Ricoh 2A03 (custom MOS Technology 6502) - Game Boy: Sharp LR35902 (hybrid between the Intel 8080 and the Zilog Z80) Notes are played by synthesizing primitive waveforms (e.g. square, triangle) Drums and percussions are simulated by moduling the output of a noise generator!
Hereâs a good example of percussive sounds made by the noise generator, a bass line played on the 2nd pulse channel, and a melody with various effects on the 1st pulse channel.
["Maniac Mansion (NES)" Full Soundtrack [Oscilloscope View] - YouTube](https://www.youtube.com/watch?v=hWAtoCEuwnY)
Hereâs a famous one on which you can hear a bass-line on the triangle channel.
[[NES] Super Mario Bros.: Main Theme - Oscilloscope View - YouTube](https://www.youtube.com/watch?v=OfrEoEQpPrI)
This track from âThe Smurfsâ (NES) features several cool tricks that make the sound fatter: Drums on noise + triangle channels Arpeggiator on one of the pulse channels, to simulate chords
[NES Smurfs: Mountains - oscilloscope view - YouTube](https://www.youtube.com/watch?v=Wy1l5BAkSoc)
Also: [NES Audio: Triangle Kick Drum - YouTube](https://www.youtube.com/watch?v=Jd6nyynuzio) => TODO: Try to give a live example by muting the noise and pulse channels.
It was quite tedious. Musicians entered their song note per note and specified chip-supported effects by typing numbers in the last column.
[Tetris (Game Boy) - Music Type B (Impulse Tracker Cover) - YouTube](https://www.youtube.com/watch?v=GDP1kyoP8C4)
The NES band did something cool: give concerts in which they perform Nintendo music LIVE, on 4 keyboards. (one per channel) It gave me an idea: wouldnât it be cool to play chiptune music live with other instruments than keyboards?
[ăăȘăȘ3 SUPER MARIO BROS. 3 Medley / NES BAND 12th Live in Sapporo - YouTube](https://www.youtube.com/watch?v=HNs7BVn_bOk)
This is what I started with: a MIDI synthesizer that can generate pulse, triangle and noise sounds. (https://github.com/adrienjoly/webmidi-launchkey-mini) As a fan of the Web, I made it in JavaScript, using WebAudio and WebMIDI. Oscilloscope made by JĂ©rĂŽme Schneider
DEMO TIME: PLAY TETRIS